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MissingNo.
R Martin
• 6/12/2014

DJMAX Technika Q Discussion

What's your opinion on the newest DJMAX game in the franchise? Talk about it here! Personally, I think it could use some work. 3 Lines just isn't as fun or challenging as 4 Lines. ...Not that 3 Lines isn't fun! :)

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MissingNo.
R Martin
0
• 8/3/2014

The game gains points for being faithful to the original in terms of gameplay. Unlike Tune, though, it doesn't suffer from 3 lines mode; the charts in Tune, which I admit is well put together, if not copy pasted from Technika 2, are lackluster as hell (except for Renovation's EXTRA chart, which is bonkers). More points for the vast selection of both new and old songs, and even more for actually good charts, although they only appear about halfway through the archive of song packs (the early songs have for the most part shit charts; I am NOT Perfect Playing First Kiss, what with its stupid loose judgment and asinine rhythm).

However it loses points for requiring a connection to the Internet at all times to play, be it through Wi-Fi or Cellular Data. And an additional loss of points for the headaches induced by merely booting up the goddamn app. Let's be honest, how many of us have been stuck staring at the "Checking App Version" screen for God-knows-how-long? Also, more loss of points for the nonsensical IAP and In-game credits system. Charging us Q points for songs is understandable, but charging us Q points for avatars is a slap in the face, and the fact that these avatars are ten uses a pop makes it hurt so much more. By the way, restarting a song counts as a use. On the flipside, Max points are easy to farm since the in-game quests are plentiful, if not repetitive, but they become superfluous upon accruing so much of them, especially after purchasing all the HUD skins available.

To the jackass at Neowiz who concocted this 'brilliant' idea, I hope you suffer a concussion as a result of slipping on a banana peel and falling on your head, or more preferrably, some incident that is less cartoony in nature.

The game is well put together, and doesn't feel like a copy paste unlike Tune, but it has several flaws and they are all glaring. I guess it's wishful thinking for guys like me that the original arcade modes such as Crew Race or Club Mixing would be integrated in some way or another for Q, and I understand that wish not being fulfilled at all. But neither the poor coding nor the horribly executed IAP system are excused. And in a day and age where gaming is more streamlined, relying on all sorts of capital to reach its full potential nowadays (which may or may not be a necessary evil; that's your call), you're looking at a three-figure sum to make the most out of this app.

In short, I have mixed feelings. I'm inclining to the positive feeling more because I love Technika, and I love music.

0
• 8/3/2014

I couldn't possibly agree more. DJMAX Technika Q is very fun, but it lacks a goal or even a challenge (even the ten-star songs can become mundane if you have the sufficient skill). What made the arcade version so great was that it had multiple modes to break the monotony (Club Mixing, Crew Challenges). But in Q, the missions are too generic and repetitive. PERFECT PLAY three times? It seems like a big task for a small reward (MAX). I still play the game, but not as frequently as I used to. I guess it just kinda got... boring.

Hopefully Neowiz can step up their game and not give up on DJMAX. One day they may even make a Technika arcade game! One can only hope...

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